1. The Two-Minute Bell
A student has the two minutes between bells to put back something they borrowed without being seen — and the owner is standing in the hallway talking to a teacher.
Cast2 on screen
Where1 hallway
Shoot25 min
Runtime2–3 min
Marked skill: a deadline the audience can hear. The bell is your clock, so you never have to explain urgency in dialogue.
2. Group Chat, 11:58
Three friends discover a message meant for one of them went to the whole group, and they have one lunch period to decide who admits sending it.
Cast3 on screen
Where1 lunch table
Shoot30 min
Runtime3–4 min
Marked skill: screen inserts and reaction shots. The phone carries the information; the faces carry the conflict.
3. The Sub's Seating Chart
A substitute teacher reads last year's seating chart, and the class has to decide whether correcting it means revealing who is no longer enrolled.
Cast4–6 on screen
Where1 classroom
Shoot35 min
Runtime4–5 min
Marked skill: blocking a group in one room. You have to keep six people visible without cutting to a new location.
4. Lost and Found, Period Four
A student volunteer finds an item in the lost-and-found bin tagged with their own name and a date that has not happened yet.
Cast2 on screen
Where1 office counter
Shoot25 min
Runtime3–4 min
Marked skill: a prop that carries the clue. No effects, no second location, one insert shot does the work.
5. The Fire Drill Roll
During a drill, one name is called twice and nobody answers either time — but the line is the same length both times.
Cast3–5 on screen
Where1 outdoor line-up
Shoot30 min
Runtime3–4 min
Marked skill: tension built from sound and counting rather than from action. Cheapest possible set, highest possible control.
6. Library Closing Announcement
A student hiding past closing hears the PA announce their own name as "still in the building," and the lights go off section by section.
Cast1 on screen
Where1 library aisle
Shoot25 min
Runtime3 min
Marked skill: a one-person scene with an off-screen voice. You learn how much a corridor and a recorded line can carry.
7. The Presentation Nobody Watched
A group presents to an empty room, then finds the camera was recording and someone has been watching the footage.
Cast3 on screen
Where1 classroom
Shoot30 min
Runtime4 min
Marked skill: the reveal delivered by a device. The performance is the setup; the screen is the turn.
8. One Earbud
Two study partners share a single earbud and disagree about what the recording actually says — and neither will replay it.
Cast2 on screen
Where1 table
Shoot25 min
Runtime3–4 min
Marked skill: dialogue-driven conflict. Everything is in the writing and the framing, so there is nothing to hide behind.
9. The Retake
A student retakes a test and the same wrong answer appears again in handwriting that is not theirs.
Cast2 on screen
Where1 exam room
Shoot25 min
Runtime3 min
Marked skill: close-ups that carry information. The plot lives in a two-second insert, so the shot has to be sharp.
10. Bus 14 Doesn't Stop
On the ride home, the bus passes a student's stop and the driver insists this route never had one.
Cast2 on screen
Where1 bus interior
Shoot35 min
Runtime4–5 min
Marked skill: a moving location you never actually move. Shoot parked, imply motion with sound and reflections.
11. The Locker Combination
A new student is issued a combination that opens someone else's locker, and the hallway empties before they decide whether to close it.
Cast1–2 on screen
Where1 locker bank
Shoot20 min
Runtime2–3 min
Marked skill: a choice with almost no dialogue. Good for a first film because the action is a hand, a dial, and a door.
12. Graduation Rehearsal, Backwards
The graduating class rehearses the ceremony in reverse order, and in every run-through one chair stays empty.
Cast4–8 on screen
Where1 gym or hall
Shoot40 min
Runtime4–5 min
Marked skill: group movement and repetition. The repeated action is the structure, so editing does half the storytelling.